If role-playing games in the spirit of the Super Nintendo-era entries to the Final Fantasy, Dragon Quest, and Phantasy Star series are your thing, Kemco should be planted firmly in your radar. The Japanese developer has now released more than 20 RPGs on Android, at varying degrees of old-school.
I decided to finally take the plunge with their latest, Fortuna Magus, which seems to be more of a throwback than other recent releases. It’s a fun and well-conceived adventure, with an engaging battle system and an unconventional story of three children heading out in search of their father a decade after he vanished, but a solid set-up is let down by poor writing and pacing issues.
Plants vs Zombies was originally released in 2009 for OS X and Windows and quickly became a phenomenon only matched by the scale of titles like Angry Birds. Over the following years, Plants vs Zombies would become a mobile hit on iOS, Windows Phone, the PS Vita, the DS and, in 2011, Android.
With Plants vs Zombies 2, the post-apocalyptic threat is back but with some big twists. You still use a variety of plants to both attack and defend the zombies but now the game’s boundaries are no longer the fence of a virtual backyard. Plants vs Zombies 2 takes you through time and space to battlefields around the world, from Ancient Egypt to the Wild West.
One of my favourite things about writing app reviews is the amount of cool new things I’m exposed to daily. It goes well beyond software, and I often learn about really cool projects simply because I’ve been exposed to unique designers and their interesting projects.
One of those exact situations happened recently with Neven Mrgan, a designer who believes in the end product and not the means (and yes, that’s how you spell his name). I like his work. As it turns out, he has released a new game on both iOS and Android called Blackbar that’s… Well, it’s unlike any game I’ve ever played. Read on to find out more about it.
Type:Rider takes you on a wonderful interactive journey through the history of typography, seen through pages in a book and the adventures of two black dots. From the oldest forms of writing in Sumeria and Egypt through to the printing press, the typewriter, and the modern computer, plus everything in between, it’s a comprehensive overview of how the shape, size, and weight of our letters has evolved alongside technological and cultural developments.
It’s hard to separate 5 Ants Games from Rovio Entertainment, the makers of Angry Birds and… Well, a lot of Angry Birds. The partnership between the two is bringing 5 Ants a lot of exposure, but it might not bring them longevity. That’s a shame, because it should. Their games are rightly getting great critical attention. I’m not the first to say it, but I certainly won’t be the last: Tiny Thief, their latest game, is a good way to pass an afternoon.
Tiny Thief is a side-scrolling puzzle game that encourages you to be a thief. Think of it like a more colourful, strategized version of Aladdin — without the musical. Is it worth your time? Read on to find out.
If you were a Mac user in the late 90s, the must-have game was an open-world 2D space trading simulation called Escape Velocity. You piloted a ship in a vast universe, warping from one star system to another taking on missions, trading, upgrading your ship, duking it out with other ships, and causing mischief. You could play however you wanted to play — be who you wanted to be. It was the greatest realization of the open-world spacefaring concept since David Braben’s much-renowned 80s classic Elite.
This is the context for Space RPG, a game that looks and plays remarkably like Escape Velocity — only less fleshed-out. It feels right at home on Android, and stands strong as one of the better space games on the platform, although EV fans might think it something of a prototype — or a lite version — for a revival of their beloved franchise. Space RPG is good, but it could be way better.
Blueprint 3D is one of those things that makes you stop and go, “Huh? How’s that work?” It plays with optical illusions and geometry in the most wonderful, magical ways, time and again wowing you with its clever, delightful puzzles.
There’s lots to like about it, with inventive mechanics, cool presentation, three difficulty levels, and loads of puzzles, and little to dislike. Its one noteworthy fault almost undoes it at times, though, frustrating and testing your patience whenever it pops up.
I’m always impressed when I find a really great game on a smartphone that feels like it’s really been handcrafted for the platform. Most of the games I play on smartphones feel like they’re console game imitations, unaware of their own limitations or grossly ignoring them.
That’s what makes Finding Teddy such a joy for me. This is one of those rare Android games that’s not only excellent and tons of fun to play, but truly built from the ground up for a mobile platform. In every sense of the word, this is a smartphone experience. But that doesn’t mean it feels small — in fact, I’d argue the opposite.
I love a good racing game. My introduction to the PS2 was Gran Turismo 4, and I was so hooked on Need For Speed that it might as well have been meth. For a while, I purchased every Need For Speed game they released and still have a few. There’s nothing like a good arcade racer.
That’s one of the reasons I was really excited to check out Asphalt 8: Airborne. If Asphalt can be easily described as anything, we’ll call it the mobile Burnout that EA wishes it knew how to make. If you’re like me and believe that great racing games rarely ask you to hit the brakes, keep reading after the break to find out why you need to do yourself a favour and pick Asphalt 8 up.