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To people of a certain age, point-and-click adventure games hold enormous nostalgic appeal. Millions of people fondly remember the quirky blend of comedy, puzzles, and absurd fun from the likes of Monkey Island, Maniac Mansion, King’s Quest, and their ilk.
The Great Fusion draws its inspiration from the classics of the genre. But it somehow manages to pull the worst that the point-and-click adventure has to offer, with thin dialogue, illogical puzzles, and a need to read the designer’s mind to get anywhere.
It’s hard to recommend, but the low barrier to entry and copious referencing of graphic adventures gone by make the game at least worthy of consideration.